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Rise of nations: extended edition
Rise of nations: extended edition











As a unique unit, the Portuguese have the Bandeirantes, a heavy gun infantry with stealth. The Portuguese are a playable faction from the New World campaign, and have the Nubian Power of Trade. Oddly enough, the many Greek city-states of Magna Graecia were depicted as being Macedonians, with a few being capable of fielding Companion Cavalry.

  • Macedonians and Greeks - whereas the playable Macedonian faction used the Greek units and abilities proper, the other Greek city-states used the abilities of other nations, such as the American Power of Innovation for Sparta and the German Power of Industry for Athens.
  • Sabaeans - using the Nubian Power of Trade, they occupied the territory of Sabaean to the south of the Arab Peninsula, but all fielded different sets of unique units from other nations.
  • The Thrones and Patriots expansion included new historical Scenarios, which have nations unique to their respective geographical and historical ambience.
  • The Persians who have the Power of Ceremony.
  • The Lakota who have the Power of the Plains.
  • The Iroquois who have the Power of Nation.
  • The Indians who have the Power of Majesty.
  • The Dutch who have the Power of Commerce.
  • rise of nations: extended edition

  • The Americans who have the Power of Innovation.
  • The Spanish who have the Power of Discovery.
  • The Russians who have the Power of the Motherland.
  • The Romans who have the Power of Caesar.
  • The Nubians who have the Power of Trade.
  • The Mongols who have the Power of the Horde.
  • The Maya who have the Power of Architecture.
  • The Koreans who have the Power of Tradition.
  • The Japanese who have the Power of Honour.
  • The Greeks who have the Power of Philosophy.
  • The Germans who have the Power of Industry.
  • The French who have the Power of Leadership.
  • rise of nations: extended edition

    The Egyptians who have the Power of the Nile.The Chinese who have the Power of Culture.The British who have the Power of Empire.The Bantu who have the Power of Migration.The Aztecs who have the Power of Sacrifice.All nations are included in the Extended Edition. There are 18 nations in the original Rise of Nations the Thrones and Patriots expansion added six additional nations, bringing the total up to 24. A small amount of these unique units, such as the Arquebus Immortals of the Persians, or the Jaguar Assault Infantry of the Aztecs, belong to the realm of alternate history, as the game itself does by its very nature.

    rise of nations: extended edition

    Each nation also has a set of unique units, most of which are based on historical units the nation had or currently has, like the British Longbowmen, the Roman Legions or the German Tiger Tank. All playable nations are based on historical nations and civilizations of the past or present, and each has its own set of unique bonuses and advantages that help them in certain ways, also based on historical precedents - for instance, Mongols having cheaper and faster cavalry, Russian territory generating the greatest attrition, or Lakota not needing Farms to obtain Food.Īll nations, regardless of the time period they thrived or existed in, have access to every age in the game. Nations are the playable factions that a player can choose from in Rise of Nations.













    Rise of nations: extended edition