
As a unique unit, the Portuguese have the Bandeirantes, a heavy gun infantry with stealth. The Portuguese are a playable faction from the New World campaign, and have the Nubian Power of Trade. Oddly enough, the many Greek city-states of Magna Graecia were depicted as being Macedonians, with a few being capable of fielding Companion Cavalry.


The Egyptians who have the Power of the Nile.The Chinese who have the Power of Culture.The British who have the Power of Empire.The Bantu who have the Power of Migration.The Aztecs who have the Power of Sacrifice.All nations are included in the Extended Edition. There are 18 nations in the original Rise of Nations the Thrones and Patriots expansion added six additional nations, bringing the total up to 24. A small amount of these unique units, such as the Arquebus Immortals of the Persians, or the Jaguar Assault Infantry of the Aztecs, belong to the realm of alternate history, as the game itself does by its very nature.

Each nation also has a set of unique units, most of which are based on historical units the nation had or currently has, like the British Longbowmen, the Roman Legions or the German Tiger Tank. All playable nations are based on historical nations and civilizations of the past or present, and each has its own set of unique bonuses and advantages that help them in certain ways, also based on historical precedents - for instance, Mongols having cheaper and faster cavalry, Russian territory generating the greatest attrition, or Lakota not needing Farms to obtain Food.Īll nations, regardless of the time period they thrived or existed in, have access to every age in the game. Nations are the playable factions that a player can choose from in Rise of Nations.
